The Imposter | Mastermind for The Between TTRPG
A downloadable mastermind
You have never forgiven Hargrave House for what they did to you. To your family, your friends, the only people in the world you cared for. So you trained, and became adept at the skills that would allow you to join their ranks. And now you will tear it down from the inside. Starting with the current residents, then its unseen benefactors, and finally the Crown itself.
The Imposter is a different type of Mastermind for The Between as they are one of the current hunters of Hargrave House. Someone working a plan in the upmost secrecy to betray their comrades and bring about the end of Hargrave House, to the point of having forged a false identity and history. To that end, games with The Imposter as a Mastermind bring in paranoia as a major theme, especially between player characters. Backstories will be called into question, motives will be brought to light, and the hunters will need to survive multiple attempts on their lives.
Also, this Mastermind is written with the expectation that all players have some familiarity with Carved from Brindlewood systems, primarily its narrative flexibility and its reliance on player and character knowledge separation. The ultimate identity of the Imposter will be determined unanimously by players, however. Any feelings of betrayal will rest in the characters' emotions, not the players'.
Purchases of this Mastermind will come with laid out and plain text versions of the PDF, as well as any future updates that are made should they be required.
The Between is a game written by Jason Cordova and published by The Gauntlet.
This publication is not associated with Jason Cordova or Gauntlet Publishing, though it is published with their permission.
Published | 2 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | drlemons |
Tags | carved-from-brindlewood, mastermind, Mystery, the-between, Tabletop role-playing game |
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Comments
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Big and important question. How this MM suppose to interact with Explorer? Does it automatically makes Explorer non suspect and he interacts with some shadowy person out of view whole game? Or should it be played as potential Tyler Durden situation with them?
Great question! I think it's a little column a and a little column b. Ultimately, it comes down to what you think would most work for your table, but I picture the scenes still happening, and we leave it open for interpretation whether or not it's all in the explorer's head. As to whether the explorer knows the identity or not, I'm a little torn. You could have them talking to the cloaked and gloved figure described in the layer one scene, or you could have them talking to someone we as the audience just can't see.
This Mastermind really revels in the difference of character/player knowledge, and in the case of the explorer it really could be that the character knows (but the player doesn't), and for some reason isn't saying anything to the other characters.